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Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming

bThe Barnes Noble Review/bbrAndre LaMothe s been a legend among game programmers since the DOS ages. His iTricks of the Windows Game Programming Gurus, Second Edition/i is a rollercoaster of a book. First, you slowly edge your way up to the top, reviewing the fundamentals of Windows programming as the anticipation builds...then, instantaneously, you start a wild ride that doesn t stop for more than 1,000 pages, when — ibreathless/i — you look back and realize you ve covered the most intense terrain of your programming life.

pThe book s definitive coverage of DirectX includes everything from simple DirectDraw interfaces to vector rasterization; 2D transformations; force feedback controls via DirectInput; MIDI; and a whole lot more. Then it s on to hardcore stuff: advanced gaming algorithms; optimization theory; data structures; memory management; and multithreading.

pLaMothe surveys today s most powerful AI game development techniques, from pathfinding to collision avoidance, genetic algorithms to fuzzy logic. There s a full chapter on physics modeling for more realistic collisions, bounces, acceleration, trajectories, friction, and gravity effects. Finally, you wrap up with a complete case study that takes you from initial design to runtime files. What a ride!

iBill Camarda/ipiBill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include/i a href="http://search.barnesandnoble.com/book... Edition Using Word 2000/a iand/i a href="http://cart2.barnesandnoble.com/books... Fixing Networks For Dummiesreg;, Second Edition/a.

  • Format
  • paperback
  • Pages
  • 1040
  • Language
  • english
  • ISBN
  • 9780672313615
  • Genres
  • programming, technical, computers, reference
  • Release date
  • 1999