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Touch of Death

For 4-6 Players, Levels 3-5:

In this RavenLoft episode, the gypsies have acquired an ancient sarcophagus and mummy. Although they are using it as a sideshow attraction, the mummy has plans of its own. Players must stop the plot of the mummy.

The mists of Ravenloft envelop you once again.

When you realize where they’ve taken you, it’s too late.

You find yourself in the burning wastelands of

Har’Akir — where nothing is as it seems.

The desert is a powerful foe, but in Har’Akir,

an ancient evil is awakening and the desert

will be the least of your worries.

As withered hands cast off ancient shrouds, little can

save you from their touch of death.

This is the 2nd module in the Grand Conjuction Series.

Here are the other modules in the Grand Conjuction Series, listed in the order of play:

Night of the Walking Dead — Levels 1-3

Touch of Death — Levels 3-5

Feast of Goblyns — Levels 4-7

Ship of Horror — Levels 8-10

From the Shadows — Levels 9-12

Roots of Evil — Levels 9-12

It should be noted, that many Dungeon Masters have noticed that if they run the adventures in the order written, they end up needing PCs of level 8-10 for the second sign of the Hexad, yet PCs of level 3-5 for the third sign of the Hexad (etc.).

The solution to this continuity problem is to simply change the order of the hexad to suit the levels.

Just change the order of the Hexad Verses to match this, (in the order the game modules are listed above), and you will be able to run a Grand Conjunction Campaign without this problem.

It should be noted that the Hexad and notion of the Grand Conjunction was started after the first few modules had already been published and the prophecy was retroactively applied to those.

  • Format
  • paperback
  • Pages
  • 36
  • Language
  • english
  • ISBN
  • 9781560761440
  • Genres
  • gaming
  • Release date
  • 1991