Introduction to 3D Game Programming with Directx 11
Introduction to 3D Game Programming Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. This book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. Full description
- Author
- Frank D. Luna
- Format
- paperback
- Pages
- 600
- Publisher
- Mercury Learning & Information
- Language
- english
- ISBN
- 9781936420223
- Genres
- programming
- Release date
- 2012
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